A series of design projects exploring UX, code frameworks, devices, and collaboration of talents.

We’re infused with a sense of purpose when supporting each other for success.

~ Sean Murphy, MNP’s Regional Partner for Ontario and Quebec.

The team reported to the Regional Partner and was headed by a Senior Manager, a UX designer (me) and a business analyst (depending on the project).

We provided creative solutions to produce marketing materials, demos and presentations within two week sprints.

My responsibilities included:

  • UX design and corporate branding;
  • facilitate ideation sessions;
  • manage scope, planning and resources;
  • develop storyboards and prototypes; and
  • maintain Confluence documentation for standards and guidelines.

Featured projects on this page :

Smartphone data capturing App.

I sketched ideas to demonstrate applications for multiple sensory modalities using data capture from smartphones.

Sketch of smartphone app.

When you launch the App on your smartphone, it displays either the logo or the cup:

  1. Flip the phone to toggle the display between logo and cup.
  2. Rotate the phone to change the size of the displayed image.

Proof of concept.

We developed a live prototype on Android to demonstrate the capture of gyroscope and accelerometer data. (A test image would resize when we rotated the phone. And changed color when shook.)

Augmented reality tools need to be highly discoverable and easy to learn.

The next steps would have explored prototypes for onboarding ideas. When the user opens the App for the first time, there would be a quick tutorial showing how the UI works.

Another aspect to explore is accessibility with the new WCAG 2.1 standards for Motion actuation. For example, if gyroscope data is unavailable, buttons could give users access to the interactive functions of the program.

Smartphone sensor technology offers solutions for augmented reality.

I created these icons (using Adobe Illustrator) for a presentation to stakeholders.


Tilt sensor

Ambient light

Screen luminance




Location maps


Gimbal level




Voice commands




Screen to cheek



CanUX Booth

We needed to create posters and handouts for our booth display at Ottawa’s annual UX convention.

Collaborating with HR and Marketing Directors, I created concept boards, visual layouts and art-directed photography.

The photographer used a full frame digital camera to capture depth of field with pin-point focus revealing a subtle effect.

The small “miniature” origami were photographed very close-up to give a “bigger than life” effect when the image was enlarged on the poster displayed at the booth.

Finally, the colors in the photographs were created using green and blue lightbulbs to illuminate the white paper origami.

Lessons learned:

Every project had different challenges with regards to branding, technology and resources. The key was to ask questions and sketch early. Test and Iterate with feedback, (or pushback) to define a solution that delights.